a Campaign based on Gravity Falls’ 4-part finale,
a Campaign based on Gravity Falls’ 4-part finale, Weirdmageddon. you fight alongside Dipper Pines, Mabel Pines, Wendy Corduroy, Stanley Pines, and Soos Ramirez as you build the Shacktron so you can defeat Bill Cipher. before you can confront Bill, you have to defeat his henchmen, including Eye-Bats, Pyronica, Paci-Fire, 8 Ball, Teeth, and Hectorgon
Weirdmageddon: A Gravity Falls Campaign
Campaign Premise: Bill Cipher has unleashed Weirdmageddon, a chaotic reality-bending apocalypse on Gravity Falls. You, a seasoned adventurer (or perhaps a newly arrived tourist inexplicably caught in the crossfire!), find yourself unexpectedly allied with the Pines family and their friends. Your mission: help them build the Shacktron, a giant, ludicrously overpowered mecha built from scrap and sheer willpower, and use it to finally defeat Bill Cipher and restore Gravity Falls to normalcy.
Characters: The players will create their own characters, fitting into roles that support the main crew (e.g., tech expert to aid in Shacktron construction, a master strategist to plan battles, a powerful spellcaster to counter Bill’s magic). They’ll work alongside:
- Dipper Pines: The strategic mind, obsessed with deciphering Bill’s plans and utilizing his knowledge of the supernatural.
- Mabel Pines: The optimistic and surprisingly resourceful support, providing morale boosts and unexpected tactical advantages.
- Wendy Corduroy: The calm, collected leader, utilizing her strength and experience to handle the physical challenges.
- Stanley Pines: The gruff but ultimately lovable grandpa, providing crucial local knowledge and his own unique brand of chaotic combat.
- Soos Ramirez: The loyal mechanic and tinkerer, indispensable in building and maintaining the Shacktron.
Campaign Structure (4 Acts, mirroring Weirdmageddon):
Act 1: The Road to the Shacktron:
- Objective: Gather resources and components scattered across the Weirdmageddon-ravaged Gravity Falls. This involves navigating treacherous landscapes, facing mutated creatures (influenced by Bill’s reality warping), and rescuing civilians.
- Challenges: This act focuses on smaller-scale encounters and resource management. Players will need to scavenge for parts, solve puzzles, and overcome environmental hazards. They’ll also encounter minor Weirdmageddon manifestations and low-level henchmen.
- Climax: The players successfully gather all necessary components for the Shacktron.
Act 2: Constructing the Shacktron:
- Objective: Build the Shacktron in the Mystery Shack, overcoming sabotage attempts from Bill’s minions.
- Challenges: This act is more puzzle-focused and collaborative. Players work alongside Soos and the Pines family to assemble the mecha, solving engineering challenges, defending against attacks by Eye-Bats and other smaller minions. They might need to deal with power surges, faulty wiring, and resource allocation conflicts.
- Climax: The Shacktron is complete and functional.
Act 3: Henchmen’s Assault:
- Objective: Defeat Bill’s major henchmen before they overwhelm the town and prevent the final confrontation. Each encounter acts as a boss battle with unique challenges.
- Pyronica: A fiery fight with environmental hazards and magical attacks.
- Paci-Fire: A fast-paced, chaotic battle requiring cunning and teamwork.
- 8-Ball: A puzzle-battle combining strategy, deduction, and potentially mind-affecting powers.
- Teeth: A terrifying close-quarters encounter with unpredictable attacks and horror elements.
- Hectorgon: A giant, multi-phased fight requiring strategic use of the Shacktron’s abilities and environmental manipulation.
- Challenges: Each battle presents unique mechanics and requires players to utilize their skills and the Shacktron’s capabilities.
- Climax: The players, having defeated Bill’s major henchmen, are ready for the final confrontation.
Act 4: Confronting Bill Cipher:
- Objective: Pilot the Shacktron and defeat Bill Cipher in a final epic battle.
- Challenges: The final confrontation is a dynamic and intense boss fight. Bill’s attacks warp reality, creating unpredictable environments and challenges. Players must coordinate their actions within the Shacktron, utilizing its various abilities and strategically countering Bill’s powers. The battle could involve multiple phases, with Bill changing his tactics and abilities as the fight progresses.
- Climax: Bill Cipher is defeated, Weirdmageddon is reversed, and Gravity Falls is saved. The players are hailed as heroes (or at least, receive significant gratitude from the Pines family and the townsfolk).
Gameplay Mechanics: The system used can be adapted to the group’s preference (D&D 5e, Fate, FATE Accelerated, etc.). The focus should be on collaborative storytelling, puzzle-solving, and dynamic combat encounters. The Shacktron itself can be represented by a set of shared resources and abilities the party controls cooperatively.
This structure provides a framework for a thrilling and engaging campaign based on the exciting events of Gravity Falls’ Weirdmageddon. Remember to incorporate the show’s humor, quirky characters, and unique blend of mystery, adventure, and the supernatural.