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a super accurate to the show, 34 adventure, Gravit

Author:neo Time:2024/12/03 Read: 2173

a super accurate to the show, 34 adventure, Gravity Falls Weirdmageddon campaign with almost nothing changed except the “roll d4 for stealth” stuff. when you encounter the following NPCs, they join your party: Dipper Pines, Stan Pines, Mabel Pines, Waddles, Pacifica Northwest, Wendy Corduroy, Robbie Valentino, and Soos Ramirez. also Ford Pines (after you turn him back from gold) and Gideon Gleeful (after freeing him from his cage) the final boss is Bill Cipher.

Gravity Falls: Weirdmageddon – A 34 Adventure

Players: 4-6 Players (Adjust encounter difficulty as needed for more or fewer players)

Setting: Gravity Falls, Oregon, during Weirdmageddon.

Adventure Hook: The players arrive in Gravity Falls, drawn by strange occurrences – perhaps a cryptic postcard from Dipper, a disturbing news report about bizarre happenings, or a mysterious package containing a journal fragment detailing Bill Cipher’s plans. They immediately find themselves caught in the chaotic, reality-bending aftermath of Weirdmageddon’s initial assault. The town is ravaged, and bizarre creatures roam the streets.

Adventure Overview: This adventure follows the main plot points of Weirdmageddon, but with the players directly involved and recruiting key characters along the way. Instead of “roll d4 for stealth,” actions will rely on skill checks and creative problem solving, reflecting the show’s blend of mystery, action, and humor. The narrative is driven by the players’ choices, allowing for multiple approaches and unexpected outcomes.

Part 1: The Shattered Town (Levels 1-5)

  • Encounter 1: The Mystery Shack Ruins: Players find the Mystery Shack partially destroyed. They encounter Dipper, initially distrustful, but quickly joins the party when he sees their willingness to fight back against Bill Cipher. This encounter introduces the overall scope of Weirdmageddon and establishes the immediate threat.

  • Encounter 2: Waddles’ Rescue: Players discover Waddles trapped amidst the chaos. Saving him earns the players Mabel’s immediate trust and loyalty. Mabel joins the party, using her crafting skills and surprisingly effective fighting style (think glitter bombs and surprisingly strong punches).

  • Encounter 3: Pacifica’s Plea: Players find Pacifica, initially haughty but desperate, surrounded by a group of gnome-like creatures. Successfully assisting her leads to her reluctantly joining the party, providing tactical insight and resources (family wealth, surprisingly).

  • Encounter 4: Wendy’s Stand: Players encounter Wendy, bravely defending a small group of civilians. Her strength and practical skills earn her place in the party.

  • Encounter 5: The Sock Opera: This is a social encounter – The players must navigate the surreal events of the Sock Opera, likely involving a puzzle or a strange challenge to prove their worth. Robbie Valentino, performing an oddly relevant song, reluctantly joins the party (more interested in Mabel than the apocalypse).

Part 2: Gathering Allies (Levels 6-12)

  • Encounter 6: Soos’s Repair Shop: The players find Soos attempting to repair a crucial piece of technology (perhaps a device to counter Bill’s magic). His mechanical skills become vital. Soos joins the party, providing comic relief and occasionally surprising ingenuity.

  • Encounter 7: Stan’s Stand: The players find Stan holed up somewhere, possibly guarding a vital resource or protecting someone. His gruff exterior hides unexpected wisdom and resourcefulness, leading him to join the party.

  • Encounter 8: Ford’s Rescue: The players locate Ford, transformed into a golden statue. This requires a puzzle or a specific item to break the curse and restore him. Ford’s intelligence and knowledge of Bill’s weaknesses are invaluable.

  • Encounter 9: Gideon’s Escape: Players must free Gideon Gleeful from a prison, possibly by solving a riddle or defeating guards. While initially self-serving, Gideon possesses surprisingly useful knowledge of Bill’s schemes. He joins, begrudgingly and with ulterior motives.

Part 3: Confronting Bill Cipher (Levels 13-34)

  • Encounter 10 – 20: These encounters involve traversing various locations within the altered Gravity Falls, engaging with Bill Cipher’s minions, solving puzzles, and gathering resources (perhaps components for a powerful weapon or a way to weaken Bill’s influence). This section allows for exploration and character development, reflecting the show’s escalating challenges and unpredictable plot twists. The party will need to work together, using their unique skills and abilities. Examples include navigating surreal landscapes, battling bizarre creatures, and deciphering cryptic clues left by Ford or Bill himself.

  • Encounter 21 – 33: This section involves progressively more challenging battles against progressively more powerful versions of Bill’s minions and creations. The narrative could involve: A thrilling chase through a reality-bending landscape, a battle against an army of mind-controlled townsfolk, a confrontation with a powerful illusion created by Bill. The players’ decisions and actions in earlier encounters significantly influence the challenges faced in this part.

  • Encounter 34: The Final Showdown with Bill Cipher: The climax takes place in a location of dramatic significance (maybe the Mystery Shack, or a newly-created dimension), with the players using their skills, resources, and alliances to finally defeat Bill Cipher. This final encounter should be a challenging but rewarding battle against Bill’s full might, perhaps incorporating aspects of the show’s final confrontation, including the use of emotional manipulation, powerful magic, and a reliance on teamwork to overcome Bill’s chaotic power.

Ending: Depending on the players’ success, the ending can reflect various outcomes from the original show’s conclusion, including the restoration of Gravity Falls, the long-term consequences of the battle, and the uncertain future of the town and its inhabitants. The story can even leave some things unresolved, mirroring the ambiguity of the original show’s finale.

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